Skip to main content
  1. The Shadowmaze Campaign/

Shadowmaze -- Session 49

·2646 words·13 mins

Bancroft
#

The morning was cold and gray in Helix. Bancroft woke early, already thinking about the barrows.

They had hired five henchmen from the Gray Company — a local band who took on lesser jobs while their better-equipped brethren sought greater treasures. Nine gold for the lot. Bancroft hoped it would be money well spent.

Gillix and Ragnar were both mute — Gillix with a spear and a battered Viking helmet and a habit of gesturing at people’s crotches that Bancroft decided not to ask about, Ragnar with a crossbow and a quiet devotion to St. Yig. Hengest was the torchbearer, a big man who talked enough for all of them. Landersooth carried a club and smelled of fish and kept looking over his shoulder. “They can’t find you in there, right?” he said, when asked why he was coming. And Mordu — burned badly down his left side, the skin still raw. When someone offered him a torch, he told them where to put it. The nerves were too close. Bancroft understood that.

He lent Gillix his sling, bought a lantern and supplies, and told Hengest to keep the torch lit at all costs. SeaCrock spent a long time explaining a rope harness system that nobody else understood. Bancroft reminded the party of Sylvanus’s mission: find the Nergulite priest and put an end to him.


The path to the Barrowmaze was quiet. They gave wide berth to a pond of giant toads — huge things, big as dogs — and lost an hour for it, but nobody wanted a fight that early in the day.

They entered through the skull barrow, the one with the sarcophagus mechanism. Hengest lit the first torch and Bancroft took the lead with his shield up. The zombie corpse they had left in the hallway last time was gone. That was not a good sign. Once a zombie was dead, it should stay dead. But the barrows had their own ideas about that.

Squeaking from the east — rats feeding on something. Buzzing from the north — flies near a statue. Neither sound was inviting.

In the north passage they found a small chamber with a pyramid-shaped cairn of stacked rocks. Crude writing on the wall read: “Beware the dark water.” Bancroft didn’t know what it meant, but he knew to take a warning seriously in a place like this. Gillix poked the cairn with his spear. Nothing inside but dirt and old stone.

🎲
Bancroft prayed for Shield of Faith before they opened the next door. Sylvanus heard him and granted a little extra protection — not much, but enough to matter.
Bancroft Shield of Faith: 14 success. +2 AC for 5 rounds.

Bancroft kicked the door open. At the same moment, they heard cries from the south — “Please help me!” and a baby wailing. He knew a trick when he heard one. The barrows played games with sound.

The room beyond held three piles of rocks with coins embedded in them. Then two of the piles stood up.

Hunched-over things, about four feet tall, with long claws and cloaks of rubble. Three of them: one with a single eye, one with too many tusks, one with enormous feet. They bolted into the darkness before anyone could move, dropping coins behind them.

🎲
SeaCrock called after them in Thanian. His voice echoed off the walls and came back empty. Irulan watched them go. “They’re terrified,” she said. “Running from something. I doubt it’s us.”
SeaCrock CHA 10: called after them in Thanian, no effect. CHA 8: they disappear into the dark.

The henchmen scrambled for the scattered coins. Landersooth shook his head the whole time. “That was some ghost shit right there,” he said.

“Don’t care,” Irulan said. “Pick up the coins. The coins are real.”

🎲
They searched the rooms the creatures had fled through. Bancroft found nothing — his eyes kept drifting to the dark corners where they had vanished. But Irulan turned over a rubble pile and found an emerald hidden underneath. Good eyes on that one. By the time they finished, Bancroft’s Shield of Faith had worn off. He felt its absence.
Room search WIS: Bancroft 5 fail, Irulan 16 success (finds emerald), SeaCrock 8 fail. Second search WIS: SeaCrock 15, Irulan 17, Bancroft 21 crit — no secret doors.

The buzzing led them toward a broken statue — head missing, arms reduced to stumps. Then the sound swelled into something alive.

Horse flies the size of cats. Five of them, their wings glistening in the torchlight. Giant carnivorous flies.

🎲
They attacked first.
Fly initiative: 21. Flies act before the party.
🎲

A fly dove at Ragnar and missed, its mouthparts clicking as it passed. A fly hit Landersooth in the face — its barbed proboscis burrowed into his mouth, and his screams cut off as blood spurted from his nose and ears. Dead before he hit the ground. A fly tore into Mordu’s neck, hooks digging into flesh, dragging him down. Dead before Bancroft could raise his shield. A fly caught Irulan with a glancing blow — drew blood, but nothing worse.

Two men dead in seconds. The torchlight flickered across their bodies and the flies burrowing into their open mouths, and Bancroft felt something go cold inside him.

Fly vs Ragnar: Bite 6, miss. Fly vs Landersooth: Bite 21, 6 dmg — instant kill, burrows into mouth. Fly vs Mordu: Bite 13 miss, Bite 18, 7 dmg — instant kill. Fly vs Irulan: Bite 18, 3 dmg, glancing hit.
🎲
Irulan swung and missed. Bancroft’s sword passed through empty air. He ordered Hengest back and the men-at-arms forward.
Irulan longsword: 12, miss. Bancroft Elvish Longsword: 13, near miss. Bancroft CHA 17: Hengest back, men-at-arms forward.
🎲
SeaCrock cast Sleep. It fizzled. He snarled something, dug deeper, tried again. Three flies dropped out of the air and hit the ground. The two already inside bodies were unaffected. Gillix and Ragnar went down too — caught in the spell. When they woke they were furious. They stayed, though. That was something.
SeaCrock Sleep: 3 fail, burns luck token → 12 success. 3 flies asleep. Gillix and Ragnar caught in radius — collapse, wake furious, stay.

Hengest’s torch burned out mid-fight.

🎲
Bancroft cut down the fly on Gillix with his Elvish longsword. “We can defeat this evil,” he said. He believed it when he said it. SeaCrock’s Magic Missile struck another fly dead center — ichor sprayed across the ceiling — but the thing kept flying.
Fly vs Gillix: Bite 12, 3 dmg. Bancroft Elvish Longsword: 16, hit — kills fly on Gillix. SeaCrock Magic Missile (adv): 21 crit, 6 dmg — fly bloodied but alive.

Then Ragnar went down. The last active fly crawled into his mouth. The crossbowman who had prayed to St. Yig made a choking sound and was still.

🎲
What Irulan did next was necessary, and Bancroft would never fault her for it. She brought her longsword down through Ragnar’s body to kill the fly inside. The blade bit through flesh and chitin and came up red. Hengest and Gillix stared in horror.
Irulan longsword: 23. Cuts through Ragnar's body to kill fly inside.

“I killed the fly,” Irulan said. That was all she said.

🎲
Bancroft swung at the fly still inside Landersooth and missed. SeaCrock tried to rally the surviving henchmen, but his voice came out thin and desperate and convinced nobody. Hengest and Gillix fled into the darkness without looking back, dropping the torch.
Bancroft Elvish Longsword: 9, miss (fly inside Landersooth). SeaCrock CHA: 3, fail to rally. Hengest and Gillix flee, drop torch.

Then the second torch sputtered out. Total darkness.

🎲
The fly emerged from Landersooth and hit Bancroft. He felt his knees buckle. The pain was blinding, and the blood was warm, and he could feel how close to the edge he was.
Fly vs Bancroft: Bite 18, 8 dmg. Down to 5 HP.
🎲
Irulan fumbled for flint and steel. Her hands shook. The flint sparked and died. She tried again — same result. The torch would not light.
Irulan DEX: 3, fail (lighting torch). Burns luck token → DEX 3 again — fail. Same number twice.
🎲
Bancroft prayed. In the absolute dark, with blood running down his side and the last fly buzzing somewhere above them, he prayed for Light. His shield erupted in the warm green glow of Sylvanus’s blessing, and they could see again.
Bancroft Light: 15 success. Shield glows green (Sylvanus).
🎲
SeaCrock did not waste it. Magic Missile — a perfect strike. The fly staggered in the air. He hit it again and it dropped dead.
SeaCrock Magic Missile (adv): 21 crit, 6 dmg — fly staggered. Magic Missile (adv): 14 — kill.
🎲
Bancroft tried Cure Wounds on himself. The prayer didn’t take. He tried again, gave it everything he had. Nothing. Sylvanus had given him light, but not healing. It felt like being pointed in a direction — like the light was a gift, but not permission to stop.
Bancroft Cure Wounds: 11 fail. Golden luck token → 12 fail. No healing.
🎲
Two sleeping flies remained. Ugly work, killing things in their sleep, but Bancroft had seen what these creatures did to men and felt nothing about it. The first woke thrashing when Irulan’s blade found it. SeaCrock finished it with Magic Missile. Irulan killed the last one clean.
Bancroft Shield of Faith: 10 fail. Irulan longsword (adv, sleeping fly): 22, 5 dmg — fly wakes. Fly Bite: 12 vs Irulan, miss. Irulan: 9 miss, Bancroft: 10 miss. SeaCrock Magic Missile (adv): 15 — kill. Irulan longsword: 18 — kills last sleeping fly.

Five flies dead. Three henchmen dead: Landersooth, Mordu, Ragnar. Two deserted: Gillix and Hengest, gone into the dark. They took Ragnar’s crossbow from his body. Gillix had run off with Bancroft’s sling.


🎲
Bancroft studied the broken statue while Irulan kept watch. He knew this one — a statue to Nergal, the old god of death, defiled but still recognizable. This was connected to Sylvanus’s quest. The Nergulite priest was close. He could feel it.
WIS search: SeaCrock 11, Bancroft 16 — Bancroft identifies defiled Nergal statue.
🎲
They searched the room, but Bancroft’s concentration was gone — blood loss and exhaustion pulling everything out of focus. Behind a double door to the south: more buzzing. More flies.
Full room search WIS: SeaCrock 1 crit fail, Bancroft 6 fail — nothing found.
🎲
SeaCrock peeked through the door and put the two flies inside to sleep before they knew he was there. The room beyond was enormous — burial alcoves from floor to ceiling, fifty or more, each holding preserved organs laid out with terrible care. Two zombie corpses lay on the floor where the flies had been feeding.
SeaCrock DEX stealth: 15 success — surprise round. SeaCrock Sleep: 20 success — both flies asleep instantly.

They slipped inside and closed the door. Bancroft lit his lantern and set SeaCrock to watch the sleeping flies while he and Irulan searched.

🎲
What they found turned Bancroft’s stomach even as it filled their packs. Gold coins stuffed inside the mouths of preserved corpses. More wedged into their stomachs, as if someone had fed the dead. A ruby in the palm of a mummified hand. A dull gray potion nobody could identify. More gold than Bancroft had ever seen in one place, and all of it taken from the bodies of the dead.
SeaCrock Detect Magic: 12 success → WIS 13 maintain → WIS 7, INT 4 — loses focus. Bancroft WIS 18 search: success. Irulan WIS 6: fail.

SeaCrock went quiet after that. When he looked up, his eyes were different.

🎲
“I can take a hit now,” he said, grinning. He tried a spell Bancroft hadn’t seen before — Mage Armor — and it took hold on the first try, settling over him. For a moment, in that room full of the dead, things felt almost manageable.
SeaCrock reaches Level 2 Wizard. HP roll: d4 = 4 (now 5 HP total). Mage Armor: 16 success (holds), then 5 fail.

They had about ten minutes before the sleeping flies would wake. That was when the door burst open.

🎲

The three dead henchmen stood in the doorway. Landersooth, Mordu, Ragnar. Their eyes were flat and empty and their arms hung loose at their sides, and two of them still had their mouths hanging open with flies buzzing inside. They were zombies, and they had come back for the people who had left them behind.

A zombie caught SeaCrock with a glancing blow. “That would have killed me twenty minutes ago,” he said through gritted teeth.

Two zombies swung at Irulan and missed. The third — what was left of Ragnar — lurched toward one of the sleeping flies and struck it, waking it. The fly’s wings buzzed to life.

Zombie initiative: 9 — surprise round. Zombie vs Irulan: Slam 6 miss, Slam 8 miss. Zombie vs SeaCrock: Slam 15, 1 dmg (would have killed him before level-up). Third zombie strikes sleeping fly — wakes it.

They ran.

🎲

Irulan grabbed SeaCrock by the collar and dragged him out. Bancroft stood in the doorway and raised his holy symbol, calling on Sylvanus to turn the dead. Nothing happened. The zombies kept coming. He tried again, spent everything he had left. Still nothing.

Sylvanus’s power was not with him today. Not for healing. Not for turning the dead. Not for anything that mattered.

Bancroft Turn Undead: 7 fail. Golden luck token → 9 fail.

Bancroft slammed the door shut and braced it with his weight. Behind it, he could hear the zombies and the flies colliding — the wet crunch of dead fists hitting chitin, the buzz of wings against stone. Let them sort each other out. One zombie hadn’t made it through in time. It stood in the hallway, its dead eyes fixed on the green light of Bancroft’s shield.

🎲

The zombie swung and missed. SeaCrock’s Magic Missile punched into its shoulder. Irulan drove her longsword into its chest — the thing staggered, dark fluid leaking from the wound. Bancroft brought his sword around and connected solidly. The zombie went down.

It shuddered once, trying to rise. Then it was still. Permanently.

Zombie Slam vs Bancroft: 7, miss. SeaCrock Magic Missile (adv): 8 fail → adv saves → 3 dmg. Irulan longsword: 15, 5 dmg — zombie bloodied. Bancroft Elvish Longsword: 19, hit — zombie down. Zombie CON save: 10 fail. Permanently dead.

They moved toward the skull barrow exit. Bancroft’s shield still glowed with Sylvanus’s light, casting green shadows on the walls. His side still bled where the fly had bitten him. Somewhere behind them, the sounds of zombies fighting flies echoed down the stone corridors.

Something was ahead of them now. Something between them and the way out. They could hear it in the dark — a sound they couldn’t identify, growing closer with each step.

Bancroft gripped his sword and kept walking. Three dead henchmen risen as the things they had come here to fight. Two more fled into the barrows, maybe dead already, maybe worse. And now something new waited ahead, and they were wounded and spent and a long way from daylight.

The green light on his shield flickered once, and held.


This session report was written with the help of AI. For details on the process, see Transcribing D&D Sessions with WhisperX and Speaker Diarization.